Xors3D Partical Effects

BlitzMax Forums/BlitzMax Programming/Xors3D Partical Effects

Hardcoal(Posted 2012) [#1]
Any one have an code example of how to use xors3d on blitzmax
partical system?

is there a partical editor for xords3d under blitzmax?


KronosUK(Posted 2012) [#2]
If you check the samples that come with xors there is one called psystem.bmx which is a particle demo.

http://area.xors3d.com/depository/7-demos-and-samples


Hardcoal(Posted 2012) [#3]
tnx i missed that i guess

is there also a particle editor for that?

Last edited 2012


Hardcoal(Posted 2013) [#4]
any one knows how to pause xors3d Emitter from partical system

It only plays non stop

PauseEmitter?
ResetEmitter?

will be helpful thankx


KronosUK(Posted 2013) [#5]
just guessing but perhaps this

xEmitterEnable(emitter%, state%)

Look in

"C:\Program Files (x86)\BlitzMax\mod\xorsteam.mod\xors3d.mod\xors3d.bmx"

for all the xors commands for Blitmax


Hardcoal(Posted 2013) [#6]
the problem when i do enable again it acts like it wasn't paused but was hidden.
so its still continued to be played on the backrgound


Captain Wicker (crazy hillbilly)(Posted 2013) [#7]
xEmitterDisable(emitter%)
?


Hardcoal(Posted 2013) [#8]
there is no xEmitterDisable command thanks the xEmitterEnable have state true or false but this doenst pause the element err.