Linking driver locally (eg. pulseAudio)
BlitzMax Forums/BlitzMax Programming/Linking driver locally (eg. pulseAudio)
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Related to my PulseAudio missing driver error (cf http://blitzmax.com/Community/posts.php?topic=97518 ) I would like to know if under Linux there is a solution to embed driver along with my game, a bit like linking to an OpenAL DLL under windows? So Linux users would not have to install the Pulse Audio driver but won't have the assertion issue. I'm interested by a fix for that error too (still need to look at it but Linux is confuse to me). |
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I'm thinking about using another optional parameters to choose between OpenAL and PulseAudio. But changing parameters inside an XML file is not the best way to solve this problem. I cannot build 2 different executable for various reasons nor using a launch app parameters. Best approach would be to return false when initializing the PulseAudio driver fail but since I'm not able to get that error I'm a bit stuck... Nobody resolve this yet? |