Linking driver locally (eg. pulseAudio)

BlitzMax Forums/BlitzMax Programming/Linking driver locally (eg. pulseAudio)

Armitage 1982(Posted 2012) [#1]
Related to my PulseAudio missing driver error (cf http://blitzmax.com/Community/posts.php?topic=97518 )

I would like to know if under Linux there is a solution to embed driver along with my game, a bit like linking to an OpenAL DLL under windows?

So Linux users would not have to install the Pulse Audio driver but won't have the assertion issue. I'm interested by a fix for that error too (still need to look at it but Linux is confuse to me).


Armitage 1982(Posted 2012) [#2]
I'm thinking about using another optional parameters to choose between OpenAL and PulseAudio.

But changing parameters inside an XML file is not the best way to solve this problem. I cannot build 2 different executable for various reasons nor using a launch app parameters.

Best approach would be to return false when initializing the PulseAudio driver fail but since I'm not able to get that error I'm a bit stuck... Nobody resolve this yet?