GrabImage Alternative?
BlitzMax Forums/BlitzMax Programming/GrabImage Alternative?
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I'm drawing an existing image, then calling DrawOval a few times then using GrabImage to replace the existing image. Problem is this is way to slow for real time and it seems to be GrabImage that's creating the bottle neck. Is there an alternative method that's faster? Thanks |
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what are you trying to do? if you are doing some type of dynamic landscape like worms check this out: http://www.blitzbasic.com/Community/posts.php?topic=89848#1021110 Otherwise your best option is to use OpenGL + textures. You can draw directly to the Image's pixmap pixels for a slight speed increase but even that is quite slow. |
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this is great! thanks! |