pixmap png
BlitzMax Forums/BlitzMax Programming/pixmap png
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I want a bit of code that would read and write png information directly to a stream. I expected it to be as simple as taking the existing SavePixmapPNG and LoadPixmapPNG functions and just making it use a stream as an argument instead of a file. But no dice, and I don't understand why. How do I properly go about this? edit: I feel like an idiot. I did something stupid with variable names, and it works fine. Last edited 2012 |
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Not an idiot, just a noob. As the saying goes there is no such thing as a stupid question... The problem is there are no examples in brl.pixmap to get people started. |
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nah, my error really was just idiotic. I named the stream argument the same as a global variable I had just finished looking at what it did. |