Latest version and Mac OS X Lion
BlitzMax Forums/BlitzMax Programming/Latest version and Mac OS X Lion
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Hi, I've downloaded and installed BMax's 1.44 and Xcode 4.2, but when I try to build anything I get this: Building untitled1 Compiling:untitled1.bmx Linking:untitled1 sh: g++-4.2: command not found Build Error: Failed to link /Applications/BlitzMax/tmp/untitled1.app/Contents/MacOS/untitled1 Process complete It used to work before I upgraded. What am I forgetting? Is there an OS specific FAQ somewhere? Thanks! Leo. |
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Hi Leo, I have / had the same problem as you. I'm sure there is a better way of doing this but for the time being I created a symbolic link: sudo ln -s /usr/bin/g++ /usr/bin/g++-4.2 Which works for me. Cheers, Richard |
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I had the same issue, I updated the bmk files in the bin folder as needed to, the problem is there isn't a space between g++ and -4.2. Spotlight should show the files, just add in a space. |
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Thanks! I'll try to fix it when I get back home tonight. Shouldn't this be something to be fixed by Mark, in case it's happening to more people? Cheers, Leo. |
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I have had to make two symbolic links to get any modules to build: sudo ln -s /usr/bin/gcc /usr/bin/gcc-4.2 sudo ln -s /usr/bin/g++ /usr/bin/g++-4.2 my modules are build as I type so fingers crossed. |
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When I run those in Terminal I get: ln: /usr/bin/gcc-4.2: File exists and ln: /usr/bin/g++-4.2: File exists I found this thread after upgrading to xcode 4.2 and finding my modules don't compile any more. Any ideas? Running BMax 1.44 on OSX 10.7.2. Both GCC and G++ are 4.2.1 Errors: Last edited 2011 |
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same issue here. Root cause is the 10.6 SDK, which is not included with latest Xcode? How to fix that? |
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I wish I knew. This is a pretty big problem for me right now. Any experts out there who can chime in? Thanks loads! |