Grabimage in 'While' loop

BlitzMax Forums/BlitzMax Programming/Grabimage in 'While' loop

AvestheFox(Posted 2011) [#1]
I want to grab the game screen as an individual image so that I can re-size it dynamically. the problem is is that the grabimage command causes the screen to run horribly slow when used in a loop

is there not a faster way of doing this?


AvestheFox(Posted 2011) [#2]
never mind, I've just discovered setvirtualresolution :P

still would be nice to find another alternative for if I ever decided to render the backbuffer as an animated texture on a 3D model


AvestheFox(Posted 2011) [#3]
uh.. stupid question... is there a way I can turn off the rescaled mipmapping and still keep the alpha layers in tact?


AvestheFox(Posted 2011) [#4]
MASKEDIMAGE solved my last question there :P