BMax vs B3D - Graphics Modes

BlitzMax Forums/BlitzMax Programming/BMax vs B3D - Graphics Modes

AvestheFox(Posted 2011) [#1]
For my current game project, back when I had it running in B3D and not BMax, I had a fully functioning config system that enabled users to select their preferred graphics modes from a scrollable list.

But now that I've transferred all the game's code from B3D to BMax I'm just now seeing a rather nasty difference n the graphics modes from b3D to BMax. On one computer I've been testing on, the B3D code detects graphics modes that go all the way down to 320 x 200 with a 16 bit depth but the BMax code only detects graphics modes that go down as far as 640 x 480 with a 32 bit depth.

Why is that?


H&K(Posted 2011) [#2]
B3d is a complete system, but Bmax is a lego system, by which I mean you say b3d graphics and mean one of two (normal or 3d), where as I dont think it would be that unacceptable for me to say Core Bmax doesnt have graphics.

What Im trying to get across is you need to say which graphics modual you are using.


Warner(Posted 2011) [#3]
It could be that you're using opengl in bmax, where as blitz3d uses directx.


AvestheFox(Posted 2011) [#4]
@Warner

that actually makes sense. :P thanks