For my current game project, back when I had it running in B3D and not BMax, I had a fully functioning config system that enabled users to select their preferred graphics modes from a scrollable list.
But now that I've transferred all the game's code from B3D to BMax I'm just now seeing a rather nasty difference n the graphics modes from b3D to BMax. On one computer I've been testing on, the B3D code detects graphics modes that go all the way down to 320 x 200 with a 16 bit depth but the BMax code only detects graphics modes that go down as far as 640 x 480 with a 32 bit depth.
Why is that?
|