Blitzmax 1.42 -- third party mod interface errors
BlitzMax Forums/BlitzMax Programming/Blitzmax 1.42 -- third party mod interface errors
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What is going on.... I upgraded to BMax 1.42 from BMax 1.38 and now I get "Can't find interface for module " errors for third party modules like crazy. I've read the other threads about this and have done bmk makemods -a bmk makemods -a -h for everything, but I still get the interface module errors. Examples compile fine. Just whenever I import or framework a third-party lib like maxgui, maxml, bah.freeimage, etc. Suggestions welcome, I'll keep trying. |
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I'll never understand why folks use command line stuff when you can just click a button. i don't know what that does but try rebuilding all modules from maxide. |
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You copied over all the modules to the new BlitzMax mod folder? I'll never understand why folks use command line stuff when you can just click a button. Depends where you are coming from, I suppose. I only use the command-line for module building. Last edited 2011 |
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I clicked the button from the ide, but that did not work. Then I went command line, which did not work. There's something going on with 3rd party modules. Is anyone using 1.42 with 3rd parties and compiling just fine? |
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You copied over all the modules to the new BlitzMax mod folder? Fascinating, that was it, thank you! I created a new Blitzmax folder and copied everything into it. Now it works. I had used the old BlitzMax folder, which is strange since everything in it was overwritten and recompiled. Thank you. |
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It's magic :-) |
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Haha, I would have rather had the drop-n-it-works type magic. |
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Witchcraft. That's what it is. Burn it. |
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wow, i had this working for a day or two, didn't change anything, and now suddenly i'm getting a whole slew of new errors. One strange problem is that bmk makemods is NOT creating .i (interface) files unless I do -a mod. Even if I erase the .a and .i files. NEVERMIND! too little sleep. had an 's' at the end of a function. Last edited 2011 |