Merging 2d Polygons
BlitzMax Forums/BlitzMax Programming/Merging 2d Polygons
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Im using Box2d in my current Game In any single level there could be hundreds if not more static collision shapes I use Boxes rotated to form the no go areas in the game I was wondering if there is any code around for merging Boxes and coverting into a smaller amount of triangles ? |
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You can put all static shapes into only one body. And I doubt merging boxes into polygons can help improve performance that much. |