SetVirtualResolution on DX7

BlitzMax Forums/BlitzMax Programming/SetVirtualResolution on DX7

Grey Alien(Posted 2011) [#1]
Has anyone tested SetVirtualResolution() using DX7 drivers? It works fine on my PC but is failing on a friend's netbook. Thanks!


Fry Crayola(Posted 2011) [#2]
If you're talking about using the D3D7Max2DDriver() then it's working fine in my game engine, and I'm able to switch between virtual resolutions on the fly without any problems.


Grey Alien(Posted 2011) [#3]
Must be some weird bug in my code I guess. I'm going to set using SetViewPort afterwards in case that helps.


Grey Alien(Posted 2011) [#4]
OK I found out that it doesn't work properly on some small netbooks if using DX7 but works fine using DX9, so I converted my framework to DX9 finally.


Wiebo(Posted 2011) [#5]
I noticed this as well on my company laptop. DX7 viewport is buggered on some built-in gfx chips.


Grey Alien(Posted 2011) [#6]
I don't know if it was the viewport screwing up, the problem appeared to be that nothing was scale as it should be due to SetVirtualResolution.