SetVirtualResolution on DX7
BlitzMax Forums/BlitzMax Programming/SetVirtualResolution on DX7
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Has anyone tested SetVirtualResolution() using DX7 drivers? It works fine on my PC but is failing on a friend's netbook. Thanks! |
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If you're talking about using the D3D7Max2DDriver() then it's working fine in my game engine, and I'm able to switch between virtual resolutions on the fly without any problems. |
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Must be some weird bug in my code I guess. I'm going to set using SetViewPort afterwards in case that helps. |
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OK I found out that it doesn't work properly on some small netbooks if using DX7 but works fine using DX9, so I converted my framework to DX9 finally. |
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I noticed this as well on my company laptop. DX7 viewport is buggered on some built-in gfx chips. |
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I don't know if it was the viewport screwing up, the problem appeared to be that nothing was scale as it should be due to SetVirtualResolution. |