Selective Import ?

BlitzMax Forums/BlitzMax Programming/Selective Import ?

col(Posted 2011) [#1]
Hi all
Is there an easy way NOT to include some of BRLs files ??
Basically I'm exposing the complete Direct3D9 and Direct3DX9 interfaces, but BRL already uses only portions of Direct3D.
Is there an easy way that ( in my code or module ) I can get the compiler to leave BRL.DirectX out of the compilation but keep everything else that BRL uses in? without touching anyones versions of the BRL.MOD files?

Not sure if that makes sense or not ? lol.

I'm thinking of ways to make things easier when it comes to distributing it to the community so that my code contains everything needed for Direct3D support. It would make easier for me maintain and update.

Many thanks


SLotman(Posted 2011) [#2]
Look up the Framework command.

You could also use the Framework Assitant to see only the modules used by your program.


col(Posted 2011) [#3]
Excellent.

Thankyou SLotman


Russell(Posted 2011) [#4]
Framework Assistant should be incorporated into the IDE (official and/or Community Edition). Very useful tool.

Russell