Using Max2d on an FBO
BlitzMax Forums/BlitzMax Programming/Using Max2d on an FBO
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Hey, I need to perform max2d drawing ops on an OpenGL FBO. Now, setting up an FBO with a TImage's texture handle is fairly trivial. However, I have no/barely an idea about the following OGL matrix setups. Also, there seem to be some internal Max2D variables that would have to be set. Experience, anyone? |
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Sounds like you might be better served in the opengl forum since this is an OpenGL specific question. |