Using Max2d on an FBO

BlitzMax Forums/BlitzMax Programming/Using Max2d on an FBO

beanage(Posted 2011) [#1]
Hey,

I need to perform max2d drawing ops on an OpenGL FBO.

Now, setting up an FBO with a TImage's texture handle is fairly trivial. However, I have no/barely an idea about the following OGL matrix setups. Also, there seem to be some internal Max2D variables that would have to be set.

Experience, anyone?


ima747(Posted 2011) [#2]
Sounds like you might be better served in the opengl forum since this is an OpenGL specific question.