Anamorphic conversion
BlitzMax Forums/BlitzMax Programming/Anamorphic conversion
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I am looking for information on anamorphic (hope that's the right term) conversion. I am taking a value/var scaling it like this var*scale. But I am not sure what the scale is. I thought I would divide (in the case of a 16:9 to 4:3 conversion) 4 by 16 (4/16 to get scaleX) as the scale value, but it seems wrong to me. The render seem to big. Idea's? You can look here to see the game this applies to. http://forums.ssgn.net/topic/25221-new-phoenix-ss-game-client-alpha-25d/ http://forums.ssgn.net/forum/510-phoenix/ http://www.youtube.com/watch?v=STlep9edyuU&feature=player_embedded I want to basically scale each tile image by some factor to scale from 16:9 to 4:3. Thanks Last edited 2010 |
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OK I think I worked it out. I was basically scaling correctly, but was projecting the tile/images incorrectly. The reason the images were to big is a neglected to scale down the projection. Working good now. A map displayed at 800 x 600 (4:3) looks the same as a map displayed at 1366 x 768 (16:9) on a wide screen monitor. So ignore me. :) Last edited 2010 |