Intel(R) Atom(TM) Developer Program

BlitzMax Forums/BlitzMax Programming/Intel(R) Atom(TM) Developer Program

tschaef1(Posted 2010) [#1]
(Please excuse my bad English :)

Has anyone of you heard about the Intel(R) Atom(TM) Developer Program (IADP)?
Some days ago I got a mail from an Intel manager. He offers me to join the IADP and upload some of my games to the new Intel AppUp-Store.

This is something like the iTunes-AppStore. (And after visiting the website I felt like to be on Apples Developer page :)

At the moment joining the program costs nothing (later it costs 99 USD).

So I downloaded the IADP-SDK. But it seems it only works with C or C++ code.

Now my question: Is there any chance to put my BlitzMax-games on Intels AppStore? How to import or handle the IADP-SDK?

Here is the link to the IADP-website:

http://appdeveloper.intel.com/en-us/



And here are two videos how to download and use the SDK:

http://www.youtube.com/watch?v=fkwh7aUYJQY

http://www.youtube.com/watch?v...re=related


Thanks for your help!

Thomas.


N(Posted 2010) [#2]
Is there any chance to put my BlitzMax-games on Intels AppStore?
Most likely no.


Brucey(Posted 2010) [#3]
Very interesting. Thanks for the heads-up.

With a bit of hacking, it should be fairly easy to integrate the Intel® Atom™ Developer Program SDK into a BlitzMax app for Win32.
All the SDK does is provide some functionality to communicate with their appstore framework for licensing and such.
Includes a C API so it should even work with MinGW.

The Moblin stuff, in theory, would work too, assuming you can build a compatible binary on some Linux somewhere.


Nigel Brown(Posted 2010) [#4]
Brucey, do I see another BAH module being contemplated?


Stu_ovine(Posted 2010) [#5]
Has anyone got a generic wrapper done for the Appup calls ? I see darkbasic has a wrapper - would be nice for us blitzers to have one too.

Seems you need VS2008 to compile the examples - I dont fancy dabbling :S