Intel(R) Atom(TM) Developer Program
BlitzMax Forums/BlitzMax Programming/Intel(R) Atom(TM) Developer Program
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(Please excuse my bad English :) Has anyone of you heard about the Intel(R) Atom(TM) Developer Program (IADP)? Some days ago I got a mail from an Intel manager. He offers me to join the IADP and upload some of my games to the new Intel AppUp-Store. This is something like the iTunes-AppStore. (And after visiting the website I felt like to be on Apples Developer page :) At the moment joining the program costs nothing (later it costs 99 USD). So I downloaded the IADP-SDK. But it seems it only works with C or C++ code. Now my question: Is there any chance to put my BlitzMax-games on Intels AppStore? How to import or handle the IADP-SDK? Here is the link to the IADP-website: http://appdeveloper.intel.com/en-us/ And here are two videos how to download and use the SDK: http://www.youtube.com/watch?v=fkwh7aUYJQY http://www.youtube.com/watch?v...re=related Thanks for your help! Thomas. |
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Is there any chance to put my BlitzMax-games on Intels AppStore? Most likely no. |
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Very interesting. Thanks for the heads-up. With a bit of hacking, it should be fairly easy to integrate the Intel® Atom™ Developer Program SDK into a BlitzMax app for Win32. All the SDK does is provide some functionality to communicate with their appstore framework for licensing and such. Includes a C API so it should even work with MinGW. The Moblin stuff, in theory, would work too, assuming you can build a compatible binary on some Linux somewhere. |
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Brucey, do I see another BAH module being contemplated? |
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Has anyone got a generic wrapper done for the Appup calls ? I see darkbasic has a wrapper - would be nice for us blitzers to have one too. Seems you need VS2008 to compile the examples - I dont fancy dabbling :S |