OpenALAudio exception in multi-threaded

BlitzMax Forums/BlitzMax Programming/OpenALAudio exception in multi-threaded

Arowx(Posted 2010) [#1]
Hi,

Just launched the Alpha of 'Save The Silly Earthlings' (StSE) and as I would like to add multithreading to my games decided to try building it as a MT app, only to find it throws an exception that traces back into OpenALAudio, has anyone else experienced this kind of problem?

I'm using the Gray Alien Games Framework and it seems to be related to allocating a new audio channel every time you create a menu button?

And StSE has lots of menu buttons!