2XSAI, Super Eagle, HQNX?

BlitzMax Forums/BlitzMax Programming/2XSAI, Super Eagle, HQNX?

popcade(Posted 2010) [#1]
Has anyone ever done this?

http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms

That looks really fun if we can use these algos to scale small sprites like those emulators.

Or, is BlitzMax fast enought to do this in real time?


_JIM(Posted 2010) [#2]
If the CPU is not fast enough, maybe a pixel shader can do the job.


Ion(Posted 2010) [#3]
It would be much faster to convert your sprites using for instance hqx (like you mentioned above) in advance, rather than doing the postprocessing on the fly.

hqx is great. I use it for almost all my games.
http://code.google.com/p/hqx/downloads/list