2XSAI, Super Eagle, HQNX?
BlitzMax Forums/BlitzMax Programming/2XSAI, Super Eagle, HQNX?
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Has anyone ever done this? http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms That looks really fun if we can use these algos to scale small sprites like those emulators. Or, is BlitzMax fast enought to do this in real time? |
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If the CPU is not fast enough, maybe a pixel shader can do the job. |
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It would be much faster to convert your sprites using for instance hqx (like you mentioned above) in advance, rather than doing the postprocessing on the fly. hqx is great. I use it for almost all my games. http://code.google.com/p/hqx/downloads/list |