BlitzMax V1.40 Up!
BlitzMax Forums/BlitzMax Programming/BlitzMax V1.40 Up!
| ||
Hi, BlitzMax V1.40 is now available from the product updates page of the Account section. Mainly just a tweak release, although the MT friendly debugger will probably be greatly appreciated by some users! From versions.txt: * Added debugger_mt.stdio.bmx, new MT friendly debugger courtesy of Otus. This is now imported by appstub. * setSwapInterval always called now in Win32 glgraphics mod to handle Alt-Tab modifying swap interval. * Added a JoyCount() call to the top of freejoy.bmx to kickstart Mac/Linux drivers. * Turned off OpenAL debug logging! * Implemented fix for Brucey's Mac bbMilliSecs fix in blitz_app.c |
| ||
* Added debugger_mt.stdio.bmx, new MT friendly debugger courtesy of Otus. This is now imported by appstub. Well this is a pretty cool addition. |
| ||
Just curious (haven't downloaded/checked code yet), did you include the XFree86 link issue fix? |
| ||
Thanks! |
| ||
thx Mr.Sibly |
| ||
Wowzers, go on vacation, come back and I have a new BM version waiting :) Thank you, Mark! |
| ||
Thanks for the update! EDIT: May I just say thanks for making that Milkshape3D exporter a "few" years ago; I'm learning a lot from the source - it's coming in handy right now. |
| ||
Thanks. This topic should be sticky at least for a week. |
| ||
Thanks! When has OpenAL debug logging been turned on since? Did it have any negative impact? Thx. |
| ||
The setSwapInterval fix is greatly appreciated! (among the other good stuff) |
| ||
When has OpenAL debug logging been turned on since? Did it have any negative impact? Thx. It was accidentally left on as of 1.39.Was easy enough to turn it off yourself, though. |
| ||
Thanks GfK. I'm running BMax 1.37, is there any major reason why I should upgrade to 1.4 before recompiling some games for BFG? (I can't see any major reason above and in 1.38 http://www.blitzbasic.com/Community/posts.php?topic=88990) and in 1.39 http://www.blitzbasic.com/Community/posts.php?topic=90075#1023718 ) Thanks |
| ||
I'm not sure... I don't think so. Unless you're having a surge of complaints about your games going wrong or you have particular issues, I wouldn't bother recompiling anyway. |
| ||
Thx. I still need to recompile some games due to that User Permissions bug on non-English OSes that I posted about a couple of months back, so I was just wondering if it was worth me upgrading to 1.40. |
| ||
I'm not saying there's anything wrong with 1.40, but I'd stick with a tried-and-tested version, to be honest. One thing though - I played the Mac version of Fairway Solitaire recently. It worked fine fullscreen but all of the graphics corrupted horribly in windowed mode. It did it every time - even if it started in a window. I don't know if that's anything to do with 1.37, or your code, or my drivers, or what (Magicville compiled with 1.39 works perfectly, though). Thx. I still need to recompile some games due to that User Permissions bug on non-English OSes that I posted about a couple of months back Yeah, Magicville set sail with that little beauty in situ! Didn't even realise the issue was there until a bunch of people reported that the game didn't work. |
| ||
Thanks for the heads up on Fairway. It was compiled a LONG time ago with an old version of BMAX and I've heard that happens on OSX 10.6, is that what you have? |
| ||
Yep, 10.6. I wasn't intentionally being a mean git by not reporting it - I'm really new to Macs and I thought it was just me. |
| ||
Thanks for confirming. OK guess I shouldn't derail this any more. |
| ||
Do you live to see in the next update: Enumeration and typedef or macro? |