Beat Detection
BlitzMax Forums/BlitzMax Programming/Beat Detection
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Has anyone tried "beat detection" at all? I am looking to use it in a similar way to how Audiosurf does. |
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You can get spectrum data and i *think* waveform using Brucey's BASS module. I've only ever tried to get the spectrum data for a track though. Cheers Charlie |
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As far as I know, Audiosurf analyzes far more than just spectrum data. |
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Sure, it feels like it's using the waveform of the song to make the level. Cheers Charliel |
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I cant manage to Use Bass module I get this error Compile Error: Can't find interface for module 'bah.bass' Build Error: failed to compile D:/MyFiles/Dropbox/BlitzMax/Examples/Audio/Bass Module/example01.bmx But I did put the module on Bah.mod Folder |
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Hello, did you build modules ? if no *win32.x86.i / win32.x86.a files are present in bass.mod folder then reason is obvious. -Henri |
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Gee tnx Got lot to learn |
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Err where can i find those stupid files why arnt they inside to start with.. why am i the only one who seems to have problems with this issue.. then reason is obvious what to do is not. since i cant find such files when i do search i get all sort of win32.x86.a files.. also the FmodModule does the same error |
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Those files are created by Blitzmax when you compile modules (in MaxIDE use rebuild all modules and in Blide use build all modules). Of course you need MinGW to compile modules to begin with, it isn't part of Blitzmax, although Blitzmax utilizes it internally. Here is a link to setup instructions. -Henri |
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Ive allready installed MinGW. Well mate Ill give it a few more shots, see what Ive missed. nothing urgent |
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thats what i get on blide when trying Advanced module builder option bah.bass was scheduled to next iteration Build Error: failed to compile D:/Portable/BlitzMax/mod/bah.mod/bass.mod/glue.cpp bah.bass was not built. See error information on latest attempt. |