Beat Detection

BlitzMax Forums/BlitzMax Programming/Beat Detection

Snixx(Posted 2010) [#1]
Has anyone tried "beat detection" at all? I am looking to use it in a similar way to how Audiosurf does.


jkrankie(Posted 2010) [#2]
You can get spectrum data and i *think* waveform using Brucey's BASS module. I've only ever tried to get the spectrum data for a track though.

Cheers
Charlie


plash(Posted 2010) [#3]
As far as I know, Audiosurf analyzes far more than just spectrum data.


jkrankie(Posted 2010) [#4]
Sure, it feels like it's using the waveform of the song to make the level.

Cheers
Charliel


Hardcoal(Posted 2013) [#5]
I cant manage to Use Bass module
I get this error

Compile Error: Can't find interface for module 'bah.bass'
Build Error: failed to compile D:/MyFiles/Dropbox/BlitzMax/Examples/Audio/Bass Module/example01.bmx

But I did put the module on Bah.mod Folder


Henri(Posted 2013) [#6]
Hello,

did you build modules ? if no *win32.x86.i / win32.x86.a files are present in bass.mod folder then reason is obvious.


-Henri


Hardcoal(Posted 2013) [#7]
Gee tnx
Got lot to learn


Hardcoal(Posted 2013) [#8]
Err where can i find those stupid files why arnt they inside to start with..
why am i the only one who seems to have problems with this issue..

then reason is obvious what to do is not. since i cant find such files
when i do search i get all sort of win32.x86.a files..


also the FmodModule does the same error


Henri(Posted 2013) [#9]
Those files are created by Blitzmax when you compile modules (in MaxIDE use rebuild all modules and in Blide use build all modules). Of course you need MinGW to compile modules to begin with, it isn't part of Blitzmax, although Blitzmax utilizes it internally. Here is a link to setup instructions.


-Henri


Hardcoal(Posted 2013) [#10]
Ive allready installed MinGW.
Well mate Ill give it a few more shots, see what Ive missed.
nothing urgent


Hardcoal(Posted 2013) [#11]
thats what i get on blide when trying Advanced module builder option

bah.bass was scheduled to next iteration
Build Error: failed to compile D:/Portable/BlitzMax/mod/bah.mod/bass.mod/glue.cpp
bah.bass was not built. See error information on latest attempt.