Isometric mapping help
BlitzMax Forums/BlitzMax Programming/Isometric mapping help
| ||
I'm making a video game with an isometric world. Unfortunately, I'm becoming very frustrated because I cannot find a correct way of drawing the world. Does anyone have some code to draw the world using images that are isometric? Here are a few notes: - I'm only using one image that looks like grass - The images dimensions are 64 x 32 Could anyone help me with this please? Here is what the image looks like: |
| ||
you have to draw from back to front, not x/y otherwise you'll get overlapping problems... if you google it there are a bunch of good articles and code samples to look at |
| ||
Every 2nd row has to be shifted to the right by 32 pixels, and lowered by certain number of pixels (16 at a guess). Higher rows need to be lowered by a multiple of this. I have some isomap code somewhere that I can get for you but I'm very tired right now! |
| ||
You will want somthing like this - |