Isometric mapping help

BlitzMax Forums/BlitzMax Programming/Isometric mapping help

William Drescher(Posted 2010) [#1]
I'm making a video game with an isometric world. Unfortunately, I'm becoming very frustrated because I cannot find a correct way of drawing the world. Does anyone have some code to draw the world using images that are isometric?

Here are a few notes:
- I'm only using one image that looks like grass
- The images dimensions are 64 x 32

Could anyone help me with this please?

Here is what the image looks like:



_Skully(Posted 2010) [#2]
you have to draw from back to front, not x/y otherwise you'll get overlapping problems...

if you google it there are a bunch of good articles and code samples to look at


Czar Flavius(Posted 2010) [#3]
Every 2nd row has to be shifted to the right by 32 pixels, and lowered by certain number of pixels (16 at a guess). Higher rows need to be lowered by a multiple of this. I have some isomap code somewhere that I can get for you but I'm very tired right now!


Enyaw(Posted 2010) [#4]
You will want somthing like this -