OpenGL, SetBlend, DrawText problem

BlitzMax Forums/BlitzMax Programming/OpenGL, SetBlend, DrawText problem

rs22(Posted 2010) [#1]
Hi,
SuperStrict

SetGraphicsDriver GLMax2DDriver()

Graphics 640, 480

Local text$ = "This is a test"

SetBlend ALPHABLEND

Repeat

Cls

DrawText(text, 16, 16)

Flip

Until AppTerminate() Or KeyHit(KEY_ESCAPE)
When you run the above using the OpenGL Max2D driver, the text drawn is "eeeeeeeeeeeeee" instead of what it's supposed to be. This doesn't happen with DirectX.

I don't have another computer to try it on. I'm using Windows 7, and my graphics card is Intel GMA 4500MHD.


therevills(Posted 2010) [#2]
Just tried it and its fine on mine, using BlitzMax 1.37 and 1.38.


xlsior(Posted 2010) [#3]
Works fine on mine as well...


rs22(Posted 2010) [#4]
I updated my drivers and it's not doing it anymore. Oh well. Sorry for the pointless thread!


Dabhand(Posted 2010) [#5]
Not really pointless... If it happens on one PC, it bound to happen on another, and a such, we now know a driver update fixes it! ;)

Dabz