OpenGL, SetBlend, DrawText problem
BlitzMax Forums/BlitzMax Programming/OpenGL, SetBlend, DrawText problem
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Hi,SuperStrict SetGraphicsDriver GLMax2DDriver() Graphics 640, 480 Local text$ = "This is a test" SetBlend ALPHABLEND Repeat Cls DrawText(text, 16, 16) Flip Until AppTerminate() Or KeyHit(KEY_ESCAPE)When you run the above using the OpenGL Max2D driver, the text drawn is "eeeeeeeeeeeeee" instead of what it's supposed to be. This doesn't happen with DirectX. I don't have another computer to try it on. I'm using Windows 7, and my graphics card is Intel GMA 4500MHD. |
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Just tried it and its fine on mine, using BlitzMax 1.37 and 1.38. |
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Works fine on mine as well... |
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I updated my drivers and it's not doing it anymore. Oh well. Sorry for the pointless thread! |
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Not really pointless... If it happens on one PC, it bound to happen on another, and a such, we now know a driver update fixes it! ;) Dabz |