First screenshot
BlitzMax Forums/BlitzMax Programming/First screenshot
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Lots of work remaining. Currently the game loads and displays a single "screen" - with the following working: - Boomerang weapon - Collision with NPC takes away a life - Jumping on an NPC kills it - Boomerang collision kills NPCs |
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I'm retarded. This was supposed to be in a worklog entry. Oh well. What do you think? lol |
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Looks retro! (That's a compliment.) However, I don't think the "mushroom" character fits in very well. I think it needs a 2 pixel line width border or something, like the other tiles. |
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Yeah I am working hard on trying to get the elements to fit together. It's surprisingly hard. I think I will add a thicker border on them, good idea. This has been really fun to hack up - first actual game I've written in BM. Everything else I've done was utilities and stuff. We'll see where it goes :) |
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Okay, one more set of shots... and a build! Try it out yourself! See the key controls after download instructions: Mac users: Download Davey3.mac.zip. Unpack it somewhere and double-click "Davey" inside it - it should be the only file with a blue BlitzMax icon and has a blue finder highlight. I'll clean up the Mac version pretty soon so it's a bit easier to run. Windows users: Download Davey3.sfx.exe and just run it. It will unpack itself into a temporary directory and cleanup after it's done running. Controls: Arrows Move B Throw a boomerang - tip: the boomerang can collect objects for you Space Jump D Turn on debug - drops framerate considerably I need some sleep Hope you enjoy. I'm going to bed now. |
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If people want to let me know their machine speed/ram/operating system and the framerates you're getting that'd be great. If I turn on debug after playing a bit the framerate is around 60 on my MacBook - drops sharply after turning on debug due to all the text drawing I think. Anyway, stats would be nice, as well as other comments. Thanks! |
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Not bad. Is the cave section suppose to me off-limits for now? I don't see a way to pass those 3 mushooms. P.S. Frame rate stayed at 60 when debug was turned on. AMD Athlon 64X2 Dual core 4600+ 2.40Ghz 2.75GB ram |
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Yeah there are only three screens for now, the last has 3 doors at the end of the hall and there aren't enough keys to open them all. ;-) Sort of barely keeping up with the game's capabilities as I invent them for screens so it'll be awhile before there is much playable content. Thanks for the feedback :) |