Direct2D

BlitzMax Forums/BlitzMax Programming/Direct2D

Zeke(Posted 2009) [#1]
i didint get any aswers about this so i made a new topic to here.. and ask.is it possible to make a new graphicsdriver, (in know only window vista... and windows 7)
and is this faster than normal gdi/directx stuff...

what do you thin bout this?? ??

http://msdn.microsoft.com/en-us/library/dd370990%28VS.85%29.aspx


markcw(Posted 2009) [#2]
This was asked on the DevTeam forum recently but it shouldn't be a problem if I repost the info here. I assume you haven't read this.

GaryV:
Have you given any thought to Direct2D for Windows 7 and beyond?

Blog
MSDN

We have been messing with it at work and it is very interesting.

Muttley:
Apparently the Direct2D API is an utter abomination: http://mollyrocket.com/9115

Warning: Contains strong language

Plash:
Hahaha..

No. No Direct2D. Please, pretty please, stop with the requests for support for non-portable, locked-down libraries.

GaryV:
No requests were made here ;)

>> Apparently the Direct2D API is an utter abomination
Most MS APIs are ;)

Nilium:
Can we just stick to OpenGL for graphics? I mean, it works on all platforms that matter here, it's got an API that's fairly easy to work with, and this stuff works on more than just Windows Vista onward - it works on everything. You end up with one implementation that works on everything and there's no need to maintain parity between two implementations.

The rest of the thread descended into a bit of a fist-fight resulting in a lock, so I won't post that bit here.


Zeke(Posted 2009) [#3]
oh.. ok.. thanks :P

i was just thinking that *if there is any possibility to make "windows" only module.. and is there any cool features in d2d...

but i suggest also that opengl what bmax should support.. just becaus it works and its fast...