Direct2D
BlitzMax Forums/BlitzMax Programming/Direct2D
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i didint get any aswers about this so i made a new topic to here.. and ask.is it possible to make a new graphicsdriver, (in know only window vista... and windows 7) and is this faster than normal gdi/directx stuff... what do you thin bout this?? ?? http://msdn.microsoft.com/en-us/library/dd370990%28VS.85%29.aspx |
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This was asked on the DevTeam forum recently but it shouldn't be a problem if I repost the info here. I assume you haven't read this. GaryV: Have you given any thought to Direct2D for Windows 7 and beyond? Blog MSDN We have been messing with it at work and it is very interesting. Muttley: Apparently the Direct2D API is an utter abomination: http://mollyrocket.com/9115 Warning: Contains strong language Plash: Hahaha.. No. No Direct2D. Please, pretty please, stop with the requests for support for non-portable, locked-down libraries. GaryV: No requests were made here ;) >> Apparently the Direct2D API is an utter abomination Most MS APIs are ;) Nilium: Can we just stick to OpenGL for graphics? I mean, it works on all platforms that matter here, it's got an API that's fairly easy to work with, and this stuff works on more than just Windows Vista onward - it works on everything. You end up with one implementation that works on everything and there's no need to maintain parity between two implementations. The rest of the thread descended into a bit of a fist-fight resulting in a lock, so I won't post that bit here. |
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oh.. ok.. thanks :P i was just thinking that *if there is any possibility to make "windows" only module.. and is there any cool features in d2d... but i suggest also that opengl what bmax should support.. just becaus it works and its fast... |