N3xt-D wrapper for BlitzMax

BlitzMax Forums/BlitzMax Programming/N3xt-D wrapper for BlitzMax

Szafirek(Posted 2009) [#1]
Hi, sometime ago I found Next3d Link. It's based on Irrlicht but it's have more simple interface, with Blitz Max it can create something like b3d (easy 3d game tool). You can download it there. I hope You like it :)

NextD Wrapper - pack include about 60 examples .


Hotshot2005(Posted 2009) [#2]
I have put n3xtd.mod in Blitzmax >> Mod Folder and when I run the example program and I get this

it say "Cant find interface for module 'n3xtd.n3xtd'


D4NM4N(Posted 2009) [#3]
Looks interesting :)
There is no point in building a wrapper of a wrapper though (either use this as is, or make a new one). If Irrlicht were to be used like people want it would be better to make an interface directly to the engine. (faster)


outsider(Posted 2009) [#4]
You should have BlitzMax_directory\mod\n3xtd.mod\n3xtd.mod

This is really good mod Szafirek, thanks :)


Hotshot2005(Posted 2009) [#5]
yeah I did that and I put n3xtd example in blitzmax folder which have 60 examples of n3xtd code. I click the first example then run it in blitzmax then i get the error saying

"Cant find interface for module 'n3xtd.n3xtd'

I dont understand why I am doing it wrong!


Szafirek(Posted 2009) [#6]
Hotshot2005, Outsider you wrote how you do it:

You should have BlitzMax_directory\mod\n3xtd.mod\n3xtd.mod


Muttley(Posted 2009) [#7]
@Hotshot2005: Did you compile the module?


Hotshot2005(Posted 2009) [#8]
Muttley: Did you compile the module?


How do I do that?


slenkar(Posted 2009) [#9]
good module.... seems to work so far
only took 2 seconds to compile!

Hotshot2005
press ctrl-D

shame its windows only(?)

hmm- breakable joints!


Hotshot2005(Posted 2009) [#10]
Why is my Build Module Disenabled?
How can I turn it on like Enabled...so that i click it or press Ctrl-D


Brucey(Posted 2009) [#11]
Why is my Build Module Disenabled?

You will need to have MinGW installed.


slenkar(Posted 2009) [#12]
and make sure you uninstall the old version if you have an older version installed


outsider(Posted 2009) [#13]
@Hotshot2005: you may also need delete .bmx folder in mod folder.


Mr. Write Errors Man(Posted 2009) [#14]
I dont think I needed to build the module :|

The module seems nice. :)


Hotshot2005(Posted 2009) [#15]
I am installed MinGW and I let you how I get on... :)


Hotshot2005(Posted 2009) [#16]
It is working now! Woot :)


Naughty Alien(Posted 2009) [#17]
..this is one very nice wrapper..quite impressive speed on low end cards..I like it !


Hotshot2005(Posted 2009) [#18]
I have check all the example and it`s very good :)


Difference(Posted 2009) [#19]
Any chance to get this working on a Mac?

Building 001_Primitives
Compiling:001_Primitives.bmx
Linking:001_Primitives
ld: warning: in /Applications/BlitzMax/mod/n3xtd.mod/n3xtd.mod/n3xtd.lib, file is not of required architecture

etc...


slenkar(Posted 2009) [#20]
you didnt the notice the DLL file :)

has anyone done sliding collisions between entities?

That was something I couldnt get to work with irrlicht


KronosUK(Posted 2009) [#21]
Has this been updated to the latest version of N3xtD?


outsider(Posted 2009) [#22]
No, but Szafirek working on this.


Difference(Posted 2009) [#23]
I'll try and outsmart slenkars wittiness, by frasing my question a little differently:

Does anybody know if there will there be a Mac version of this?
Both Nx3d and then Szafirek wrapper...

http://www.dreamotion3d.com/_e107/news.php suggests there might


TMyke(Posted 2009) [#24]
Hello everyone. Some small details of N3xtD.

N3xtD is still young and he is slowly changing for the moment, lack of real community. I hope this will change.

This project is open source, and in theory it should be adaptable to all platforms. Whether Linux or Mac,
It should be just that some fans can get compétances to compile the engine for both OS.

Otherwise, I'm open to criticism (constructive) and suggestions for improving both the stability of the engine and
creating new features.

Sincerely, TMyke


Hotshot2005(Posted 2009) [#25]
it is great 3D Engine and keep working on it as I am sure you will win over Blitz Fans on here :)


Hotshot2005(Posted 2010) [#26]
are you still updating it?


Gabriel(Posted 2010) [#27]
are you still updating it?

What do you want him to update to? The Next3D site doesn't seem to exist any more, so that doesn't immediately suggest that there are updates for him to wrap.


Hotshot2005(Posted 2010) [#28]

What do you want him to update to? The Next3D site doesn't seem to exist any more, so that doesn't immediately suggest that there are updates for him to wrap.



that is a shame because it is really good NextD Wrapper for BlitzMax


KronosUK(Posted 2011) [#29]
Looks like this has been resurrected

see http://www.n3xt-d.org/


Szafirek(Posted 2011) [#30]
Excellent!
I'm glad that Next3D is developed.


Hotshot2005(Posted 2011) [#31]
It`s good Wrapper :)


petimat(Posted 2014) [#32]
Is there anybody who could upload this wrapper ?


Hotshot2005(Posted 2014) [#33]
I have checked my SD Card and I have got it :)

I will try upload it soon :)


Hotshot2005(Posted 2014) [#34]
There you go :)

http://www.mediafire.com/download/uxxtc865v32s73o/sample_n3xtd_v2Pack.rar


Hotshot2005(Posted 2014) [#35]
Forgot to installed MinGW-5.1.3!


Hotshot2005(Posted 2014) [#36]
Building 007_CreateMesh
Compiling:007_CreateMesh.bmx
Compile Error: Can't find interface for module 'n3xtd.n3xtd'
[C:/Users/name/Desktop/sample_n3xtd_v2Pack/007_CreateMesh.bmx;14;1]
Build Error: failed to compile C:/Users/name/Desktop/sample_n3xtd_v2Pack/007_CreateMesh.bmx
Process complete

Dont know what I am doing wrong for try out to see if work :-\

Rebuilding documentation...
Error: Unable to open 'C:/BlitzMax/mod/pub.mod/n3xtd.mod/n3xtd.bmx'
Building: BlitzMax Help
Building: Modules
Building: Audio
Building: BRL.Audio
Building: TSound
Building: TChannel
Building: BRL.AudioSample
Building: TAudioSample
Building: TAudioSampleLoader
Building: BRL.DirectSoundAudio
Building: BRL.FreeAudioAudio
Building: BRL.OGGLoader
Building: BRL.OpenALAudio


Henri(Posted 2014) [#37]
It seems your pack is missing the actual mod folder. Allthough there is the dll file present it would need wrapping to function in blitzmax.

-Henri


petimat(Posted 2014) [#38]
Thanks Hotshot2005!
These are the examples.
Have you got the module also?(with N3xtd.bmx)


Hotshot2005(Posted 2014) [#39]
N3xtd.bmx? No I dont think I have it :(

There is also Purebasic of N3xtd on purebasic forum :)


petimat(Posted 2014) [#40]
Nevermind,maybe somebody else still has got it.
Thanks anyway!