just compile in debug mode and then play sound?
BlitzMax Forums/BlitzMax Programming/just compile in debug mode and then play sound?
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hey would this be possible? to create an EXE or modify the IDE source code so that blitzmax compiles modules in debug mode only and then plays a sound when all modules are compiled? (equivalent to CTRL-D) |
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You could modify the IDE source and do that. The source is provided to people who own the MaxGUI. Shouldn't be too hard. |
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Musical compilation? That's new :-) |
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If you're using Brucey's BMK NG, it's easy to recompile in just debug mode from the command line: -a = all modules -d = debug mode -h = threaded mode bmk makemods -a -d bmk makemods -a -d -h |
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musical compiling, yeah sounds good, BMK NG could play a 'jaws' like theme that gets scarier the closer Blitzmax is to compiling all updated modules. thanks for the command-line stuff I may use that hey I just realised that there is no need to recompile all modules (related to a certain module) to see the results of a change, I had a module called game.types which stored all the types whenever I changed something in that file I had to recompile all other game related modules such as game.ai game.gui game.controls but lately I realised that all you have to do is let game.types compile and the project is good to go - you can execute it with no errors (as long as nothing has changed that would upset the other modules of course) |