How to compile your own mods

BlitzMax Forums/BlitzMax Programming/How to compile your own mods

Warren(Posted 2009) [#1]
I know this must be explained somewhere but I'm coming up blanks. Can someone link me to a forum topic or internet resource that explains how to compile and use my own modules on Mac OSX? I kind of got it compiling but I forget all the rules and such as to how it happens.

You can do it all via MaxIDE, right?


markcw(Posted 2009) [#2]
This covers most things you need to know.

SuperStrict Declaration
Making TileMax into a Mod
C for Blitzers - tutorial
Creating modules
using DOCMODS (bbdoc) - tutorial
Why won't this module compile?
How to make and edit modules - tutorial
Problems compiling on OS X?