How to compile your own mods
BlitzMax Forums/BlitzMax Programming/How to compile your own mods
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I know this must be explained somewhere but I'm coming up blanks. Can someone link me to a forum topic or internet resource that explains how to compile and use my own modules on Mac OSX? I kind of got it compiling but I forget all the rules and such as to how it happens. You can do it all via MaxIDE, right? |
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This covers most things you need to know. SuperStrict Declaration Making TileMax into a Mod C for Blitzers - tutorial Creating modules using DOCMODS (bbdoc) - tutorial Why won't this module compile? How to make and edit modules - tutorial Problems compiling on OS X? |