DrawTexturedPoly Concave and convexe solution ?
BlitzMax Forums/BlitzMax Programming/DrawTexturedPoly Concave and convexe solution ?
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Hi Is there any OpenGL real-time solution to render textured polygon with array of vertex+UV (like DrawTexturedPoly) but working with concave and convex mixed form ? I don't know if concave tessellating is fast enough or maybe drawing a set of tessellating concave to convex Polygons ? I think there is a GLU routines for that (Tessellation Object) but is this available with GLMax2D ? Thanks |
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Warpy made a triangulator, this should be easier to use than glu tesselator: http://www.blitzbasic.com/codearcs/codearcs.php?code=2259 |
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Nice Tommo (and warpy of course :) I will try this solution then. |