timing of events with save game
BlitzMax Forums/BlitzMax Programming/timing of events with save game
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Hi I put the millisecs value in a field to keep track of when a spaceship last fired a bullet. so a spaceship can only fire once every 2 seconds, WHen I load and save the game, it gets all messed up because millisecs wraps around etc. etc. So how would I keep track of when a ship last fired a bullet? |
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save the current millisecs also - so you can recalculate the difference on loading :) |
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Check out the thread which I think BlitzSupport posted about how to overcome the shortcomings of MilliSecs() using Longs and some clever manipulation. |
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thanks, got it sorted now, I recalculated the difference |