Dinamic array question
BlitzMax Forums/BlitzMax Programming/Dinamic array question
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I see in minib3d that is uses something like this vert_col=vert_col[..vas*4] this somehow resizes the array. Might be a bit off topic but does anyone know how can one do this in c++? I'm trying to implement a surface class in c++.(actually a full engine) and I'm sneak peaking at minib3d to see how it works :) |
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If you want more information on it in BlitzMax, look up "slicing" in the documentation. In C++, when you want dynamic arrays, you would normally use std::vector. |
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isn't that slower than this? int *vertices = new vertices[256] I guess the best way would be to have a update method that takes elements from a list and puts them to a array. |
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I haven't tested, I would certainly imagine that allocating a new c array is faster than dynamically resizing a vector, but they're doing completely different things. You asked how to resize an existing array. |
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The thing is that it's more practical since if I'd use a vector then every time I'd draw something it will go trough the vector and that's slower. If i create a new array when I call UpdateSurface then that would only be done then. And it's not like you add vertexes to a mesh each frame right? |
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The thing is that it's more practical since if I'd use a vector then every time I'd draw something it will go trough the vector and that's slower. If i create a new array when I call UpdateSurface then that would only be done then. And it's not like you add vertexes to a mesh each frame right? |