Full screen bloom?

BlitzMax Forums/BlitzMax Programming/Full screen bloom?

Uncle(Posted 2009) [#1]
Hi,

I've been hunting around but haven't seen any full screen bloom examples using OpenGl? I don't suppose any of you guys have any code knocking around that can do this? Would be really appreciated :)

Cheers,


Unc


Ked(Posted 2009) [#2]
You could probably find some examples in the code archives, but since BlitzMax doesn't have any real buffer commands, nothing would be fast enough to use in a game.


Uncle(Posted 2009) [#3]
but since BlitzMax doesn't have any real buffer commands, nothing would be fast enough to use in a game.


Yep, thats what I kept finding :) I was just wondering if anyone had got around this.


ImaginaryHuman(Posted 2009) [#4]
You will have to write your own custom OpenGL or DirectX code. There are buffers available but you have to do some work to activate and use them. e.g. the framebuffer object, and shaders, etc.