Full screen bloom?
BlitzMax Forums/BlitzMax Programming/Full screen bloom?
| ||
Hi, I've been hunting around but haven't seen any full screen bloom examples using OpenGl? I don't suppose any of you guys have any code knocking around that can do this? Would be really appreciated :) Cheers, Unc |
| ||
You could probably find some examples in the code archives, but since BlitzMax doesn't have any real buffer commands, nothing would be fast enough to use in a game. |
| ||
but since BlitzMax doesn't have any real buffer commands, nothing would be fast enough to use in a game. Yep, thats what I kept finding :) I was just wondering if anyone had got around this. |
| ||
You will have to write your own custom OpenGL or DirectX code. There are buffers available but you have to do some work to activate and use them. e.g. the framebuffer object, and shaders, etc. |