BlitzMax fullscreen on Mac - question.
BlitzMax Forums/BlitzMax Programming/BlitzMax fullscreen on Mac - question.
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Is everyone on Mac with Fullscreen games using the system fade out/in or does it just flick directly to black? |
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This (228kb Intel zip) is a little example showing normal and with fade. The example source : SuperStrict Framework brl.glmax2d Graphics 800, 600, 32 HideMouse While Not KeyDown(key_escape) Cls DrawText "Escape to quit", 400 - TextWidth("Escape to quit") / 2, 300 Flip Wend End My 24" TFT screen flashes when it changes resolution, so the fading isn't so great here - unless I use the native screen res of 1920x1200... But I think it's still better than the standard flick to black. |
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The fade to black before changing is definitely the better out of the two. I get a very quick tiny flash as it changes screen res. |