If you bought my sprite system recently, and were unable to get the demos to run because they're so out of date, I took a moment to update demo 1 to use the latest version of the sprite system.
Here's the code for that:
Also, if you're missing mergesort-002.bmx, that function is no longer neccessary as merge sorts were implemented in the latest version of BlitzMax.
Just comment out the line that calls MergeSort() in Sprite.DrawAll() and uncomment the line above it which calls the standard list sort, and everything will be fine.
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