Memory problem with maxmod ?

BlitzMax Forums/BlitzMax Programming/Memory problem with maxmod ?

DreamLoader(Posted 2009) [#1]
just test maxmod (sound engine by REdi) on my pc,i used this in
my game project,but i found this mod is a "memory eater"? each time i load a music/sound file failed to free the memory?(i checked the memory changes in windows thread viewer) i wonder if some others got the same problem?


REDi(Posted 2009) [#2]
Sorry to hear your having problems with it, but I need more to go on, is it with maxmod or maxmod2 (assume maxmod)? what file format? loaded or steamed? what audiodriver? what os?

If you'd fill in the gaps I'll be happy to try and see what's going on!


DreamLoader(Posted 2009) [#3]
windows XP sp2 with maxmod 1.27,i prefer to use mod to irrkang(dlls), but when i used load wav/ogg,even streamed mp3,there were
memory leaks,i checked and i thought it's not the problem of my code,because i used irrkang instead every thing was ok,
used directaudio for test


REDi(Posted 2009) [#4]
Okay thanks mate, I'll have a look tomorrow (its 2am here)


REDi(Posted 2009) [#5]
I cant see any leak here with the directsound driver and mp3 or ogg, could you post some example code that produces it for you?

(tested on XP SP2 and SP3)