TStream and Bmax MMO project (using http)

BlitzMax Forums/BlitzMax Programming/TStream and Bmax MMO project (using http)

gameproducer(Posted 2009) [#1]
I've just discovered the TStream and created a small system to check out if the game is up to date (it basically just calls a website with http).

After that I started getting too many ideas... and theoretically speaking... wouldn't it be pretty possible to create a some sort of "MMO" using http calls?

In bmax, you could send POST stuff to the server, and get responses. (Server could be PHP stuff)

You could use threads to ensure that the application wouldn't freeze or anything.

In theory, I think it could work :)

What you think - how doable it could be?
Has anyone tried doing something like this?


Warpy(Posted 2009) [#2]
Well, you're not going to create anything like WoW with it, but it could certainly be used for something like laser squad nemesis.


TaskMaster(Posted 2009) [#3]
Definitely something turn based could be done that way.

http calls and php scripting are slow in comparison to direct TCP communication for action oriented stuff.


xlsior(Posted 2009) [#4]
Especially since you also end up having to store & retrieve the information in a database in order to 'share' it between different computers.

Not suitable for real-time / fast communications, but OK for slower paced settings.


gameproducer(Posted 2009) [#5]
Yeh, I was thinking the same - looks like it's doable and I'm not missing some obvious problems..

Pretty neat stuff you can do with Bmax ;)