JV-ODE and models

BlitzMax Forums/BlitzMax Programming/JV-ODE and models

FantomKite(Posted 2009) [#1]
Hi. I'm currently working on simple car simulator project. I did not bought a full version of JV-ODE, but i like the demo very much. I have a one question: what about external models? I'm using BlitzMax. Readme text says that BMax version includes 'B3D mesh loader module'. Is it means that i can convert for example Max3D models to B3D meshes and then use them in my project?

Thanks a lot.


VIP3R(Posted 2009) [#2]
Yes it's possible to use B3D versions of the meshes, although it might be better to create the ODE meshes from the Max3D models directly. Note the built-in JV-ODE B3D Loader Module is only suitable for demo use, it wasn't designed to be used in a project.

You will need to be able to access the mesh data in Max3D (I don't know if it's possible yet) to supply JV-ODE with the full vertex and indice data of the model. The data is then used to create an ODE TriMesh. Be warned this will be very difficult to do without some Max3D documentation outlining the mesh functions and structure.


FantomKite(Posted 2009) [#3]
Thanks VIP3R!