BRL.audio or irrKlang Module ?
BlitzMax Forums/BlitzMax Programming/BRL.audio or irrKlang Module ?
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Hi I know some of you had problems with the first versions of BlitzMax BRL.audio module. But what do you think about the current version ? I'm wondering if it's a better idea to use irrKlang Brucey module or not ? Any idea about the CPU consumption differences or cons & pro ? I only need to play game musics in loop mode and use channel with different volume for the samples. So all the irrKlang features are probably a bit unuseful in the present case. May I ask you advices on this ? Thanks |
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IRRKLANG COSTS LOADS OF MONEY |
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Hmm... 65€ (unlimited products < 20€), 290€ (unlimited products < 27€) or 490€ (single commercial game >= 27€) ... is not that much? And if you plan selling your game for 40€, you'd get your 490€ back selling 13 games... |
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I would fall under the hobbyist category so 65€ is not that much... But I'm not planning to sell any game for the moment so the free edition is enough. I try to play repeatedly a sample under BRL/irrKlang and there is definitely differences between BRL and irrKlang. Notting really measurable for the moment... |
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And if you plan selling your game for 40€, you'd get your 490€ back selling 13 games... ..assuming that you don't have to eat or pay bills and that you've written the rest of the game without costing a penny. |
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Eating is so last decade... |
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Yeah "has been", I stopped last year ! Plus I was wasting my time ;) |
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..assuming that you don't have to eat or pay bills and that you've written the rest of the game without costing a penny. If you're that dependent on the income from your homemade games maybe you should take a parttime job in something that pay's by the hour. The whole 'could i have made more money flipping burgers in the same time it took me develop this game' perspective. Sure, flipping burgers isn't much fun but 'not eating' has it's downside also :) But seriously, if you're planning to sell games buying some code to minimize developtime looks to me like a smart plan: your time costs money too. |
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I'm sure Mr Gabriel was just being facetious :-) |
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assuming that you don't have to eat or pay bills I always eat them, it solves two problems! ;)Soon I will also add sound to my game so I am curious to see the audio module in action. |
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Eating the bills. Hum... Nice "optimisation" :p Since I don't need any features of irrKlang at the present time, I will use the BRL.audio module. Then if I change my mind and since there is an irrKlang audio drivers I should switch easily to it if I ever need of something more powerful. That's sound logic to me. Brucey If I ever switch to irrKlang and since eating is "so last decade" I will pay you a beer in exchange :o) |