Speech Synthesizer in Blitz
BlitzMax Forums/BlitzMax Programming/Speech Synthesizer in Blitz
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I used to have software speech synthesizers on both my BBC Micro and Amiga computers. You could just type a command like Say "Hello - How are you today?" and it would say it. You could alter the tone and timbre and speed of the voice too. I was wondering if there are any modules available for Blitz to do this? |
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No. Fairly tricky to do I'd think you'd have to generate audio sample data on the fly based on presampled parts of words or whatever, to make it sound half decent. The Amiga version was quite monotonous. |
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Here is a library for BlitzPlus/3D for TTS ('So To Speak') I'm attempting to convert it to Max but InitVoice is throwing an unhandled memory exception error. I've tried "C" and "win32" at the end of the function declarations, that didn't do anything. Debugging shows the functions have obtained pointers. sts_lib.bmx example.bmx SuperStrict Import brl.standardio Import pub.win32 Include "sts_lib.bmx" If TSpeaker.SetupSpeaker() = True sts_SetVoiceRate(1) sts_Say("Hello World!") Else Print("Failed to load speaker.dll") ; End End If TSpeaker.FreeSpeaker() |
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Actually I don;t mind if it doesn;t sound like a real human - just something recognizeable as speech will do. Plash - so what you're saying is that that library doesn't work yet? Thanks for the help. |
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so what you're saying is that that library doesn't work yet? Not for Max.. I still don't know why it crashes on the call.It still works in BlitzPlus. |
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ok - thats a shame :( I wish I could help - but I'm not very knowledgeable with this sort of thing. Maybe someone else could help? Good luck - hopefully one day I will be able to use that module too! |
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It seems to be that one function.. the function VoiceAvailable() seems to be working (although, it was written illogically, with a return of False actually saying that there is a voice API present.) Updated code in previous post.. EDIT: I apparently cannot read BlitzPlus code anymore. VoiceAvailable is logically correct, I just didn't pay attention.. It seems to be returning False always, where in BlitzPlus it returns True. |
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I am very interested in using text to speech unde blitzmax; I know 'So to speak' library is usable in blitzplus, but I never succeeded in porting it to blitzmax; can someone help please? |
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i guess the others 'worked' on lowly 8 and 16bit computers as they had 'chip music' sound chips and we never really had that option with adlib or creative in the early days and beep wouldnt cut it to them the phonetic alphabet would just be small chunks of data (by todays standards) yet on a pc you'd need alot of (perhaps) cd quality wav files to stitch words together or do what interplay did over a decade ago with a startrek game have some patented script that people read out that sounded gibberish then mark the sound file with reference points they managed to get jean luc picard to sound like jean luc picard even though patric stewart only read a small script instead of every line of dialogue (which was the norm for the time) |
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mmmhh I wonder if there is a way to access Microsoft Speech SDK 5.1 through Speech API (SAPI) yes I know it's Microsoft, and only working on windows, but it's free and it works... someone could show me a way to access Speech API in BlitzMax? I think a dedicated module should do the work, but it'out of my programming abilities.... |
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if you have maxgui you may want to try playing with microsoft agent technology not sure if this stuff just works or not from vista, all downloads for xp at microsoft seem to be broken |