LUA and Blitzmax

BlitzMax Forums/BlitzMax Programming/LUA and Blitzmax

kronholm(Posted 2008) [#1]
Heya guys.. I wanna make a gaming-interface in xml and lua, like WoW and other games has. But how would I go about starting that? Maybe someone has already done the implementation for Blitzmax?

Is axe.lua at all active anymore?


itsdanreed(Posted 2008) [#2]
No but I've made one :) It's based off of the include files that came with the FreeBASIC compiler, and the LUA script engine that came with the old AXE. Terrible documentation on my part, I'm afraid, but an entirely useable module. A sample is included as well.
http://rapidshare.com/files/170539308/aera.mod.rar.html


Htbaa(Posted 2008) [#3]
axe.lua is a complete wrapper for Lua. There are only about 3 functions or so that aren't supported due to Blitzmax not supporting overloading functions.


itsdanreed(Posted 2008) [#4]
axe.lua doesn't exist anymore.


plash(Posted 2008) [#5]
axe.lua doesn't exist anymore.
Yes it does.

You may also want to poke around here.


Gabriel(Posted 2008) [#6]
I would highly recommend using Andreas Rozek's Lua module, that Plash links to, as it fixes some bugs in the original Axe implementation, and I've used it pretty extensively, so I know that it's very solid.


itsdanreed(Posted 2008) [#7]
I'll check out all the above ^^ I only wrote my module due to lack of internet access ;)