FilteredImage render Problem

BlitzMax Forums/BlitzMax Programming/FilteredImage render Problem

Armitage 1982(Posted 2008) [#1]
Hello

I'm loading my image with LoadAnimImage() with default flag.
So when I scale up on my image everything is smoothed thanks to FILTEREDIMAGE

Except that I'm doing this for my tile level sheet and when I zoom on it there is strange Violet Color (255,0,255) appearing near alpha mask.
I've try to save my PNG with the gimp or photoshop, with or without background mask / Alpha Mask / Transparency color / Defringe.
Setting everything that I can before draw it (setColor, setMaskColor, etc.) but the Violet Color still appear at the inside the border of some sprite.

What's strange is that many other sprite done with photoshop or the gimp don't have any of these borders.

I don't know what to do...


Armitage 1982(Posted 2008) [#2]
Oup's !
I've forgot that I have multiple layers in my level and every PNG tile wasn't exported with "no color information for transparent pixel" in my image editor.
Sorry ;)