OpenGL tile map morphing

BlitzMax Forums/BlitzMax Programming/OpenGL tile map morphing

plash(Posted 2008) [#1]
I'm looking for a way to layout a tile map and change the heights of the vertexes.
Something like this (screenshot of some terrain in uo):


I found this, but I'm not sure if its the same thing as what I'm looking for (can't test the C++ code either - it seems to have been built for Mac ?)

Is there a special term for this type of rendering?
Any ideas?


MGE(Posted 2008) [#2]
Couldn't this be done with a standard 2d tile map? Sure it involves some clever "tile seams" between tiles, but I've seen even 8 bit nintendo games simulate height on a standard 2d tile map.


plash(Posted 2008) [#3]
Couldn't this be done with a standard 2d tile map? Sure it involves some clever "tile seams" between tiles, but I've seen even 8 bit nintendo games simulate height on a standard 2d tile map.
Wouldn't it be less taxing for tiles to share vertexes?

EDIT: I haven't a clue. In that case how would you transform the tile images to be displayed?


plash(Posted 2008) [#4]
Kind of getting there..



I need to figure out the correct size translation for the map to have a 3d-look, isometric like.
I think the image as-is is at the correct angle..