YUV in BLlitzMax/OpenGL

BlitzMax Forums/BlitzMax Programming/YUV in BLlitzMax/OpenGL

PantsOn(Posted 2008) [#1]
Hi

Just to bring this through to the front and to the forum.
Would anyone know if YUV is possible in BLitzMax/OpenGL without converting to RGB first?

I've read that fragment shaders and OpenGL extensions are the way forward but this would also mean that your gfx card would need to support it.

The reason why I'm asking is that mt Theora movie plugin needs to convert the yuc data to rgb which is where it starts to loose quality on high resolutions.


ImaginaryHuman(Posted 2009) [#2]
I guess you could do some kind of shader to convert it as you render it.