hitscan?
BlitzMax Forums/BlitzMax Programming/hitscan?
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I tried searching, but no results on "hitscan" :( So, what's the most effective way to make a hitscan test? I wouldn't just use it for instant hit bullets, but also AI checks like "is target within view?" So, how would I go about to make a function that checks if two of my objects have a clear path? I myself don't have a wildest idea. |
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Off my head: I would put possible collision objects on a collision layer. I would then check a rect from the shooter to target against that layer (or multiple layers if necessary). If the number of returned objects >1 then you have hit something. If the number of returned objects = 1 then check it is the target. Alternatively you might be able to adjust this . |
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tonyg: The link you provided is excellent help. Thank you |