End of level boss AI
BlitzMax Forums/BlitzMax Programming/End of level boss AI
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I`m having a look into how to make some semi intelligent looking AI for some end of level bosses in a 2D platformer. I have seen things about scripting and finite state machines and am aiming for something along the lines of the bosses in the Megaman games. What is the best method to implement that would give decent results? Any simple examples\links to techniques would be great. Thanks for any help. Jason. |
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Finite State Machines: A Little AI Goes a Long Way by Morduun is a good start. |
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The final program code is missing.. |
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well, it is quite old. |
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I know, I was just annoyed he didn't have it on the website, rather than another server. |
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Could you do that on BlitzCoder? If he had wouldn't it have disappeared when Idigicon pulled the plug? |
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Well he has some code samples in a box, he could have provided the entire code in a box. |
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Blimey, you're absolutely right. He's a TERRIBLE man!!! |
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Thanks for the link tonyg, that should help :) Jason. |