End of level boss AI

BlitzMax Forums/BlitzMax Programming/End of level boss AI

QuickSilva(Posted 2008) [#1]
I`m having a look into how to make some semi intelligent looking AI for some end of level bosses in a 2D platformer.

I have seen things about scripting and finite state machines and am aiming for something along the lines of the bosses in the Megaman games.

What is the best method to implement that would give decent results?

Any simple examples\links to techniques would be great.

Thanks for any help.

Jason.


tonyg(Posted 2008) [#2]
Finite State Machines: A Little AI Goes a Long Way by Morduun is a good start.


Czar Flavius(Posted 2008) [#3]
The final program code is missing..


tonyg(Posted 2008) [#4]
well, it is quite old.


Czar Flavius(Posted 2008) [#5]
I know, I was just annoyed he didn't have it on the website, rather than another server.


tonyg(Posted 2008) [#6]
Could you do that on BlitzCoder? If he had wouldn't it have disappeared when Idigicon pulled the plug?


Czar Flavius(Posted 2008) [#7]
Well he has some code samples in a box, he could have provided the entire code in a box.


tonyg(Posted 2008) [#8]
Blimey, you're absolutely right. He's a TERRIBLE man!!!


QuickSilva(Posted 2008) [#9]
Thanks for the link tonyg, that should help :)

Jason.