Hi,
Does anybody know if there is a Hi Res Timer for BlitzMax. I have found some C++ code in the NewtonSDK for one but, it uses glutget to query the graphics hardware. I don't know how to do this in BMax.
The C++ code snippet for the timer (Note: this is taken from a class so variables declarations etc are in the header).
dFloat timeStep;
unsigned miliseconds;
miliseconds = glutGet (GLUT_ELAPSED_TIME);
// optimal keep the fps below 70 fps
#ifdef LOCK_FRAME_RATE
while ((miliseconds - m_prevTime) < 14) {
miliseconds = glutGet (GLUT_ELAPSED_TIME);
}
#endif
timeStep = dFloat (miliseconds - m_prevTime) * TICKS2SEC;
m_prevTime = miliseconds;
if (timeStep > 0.1f) {
timeStep = 0.1f;
}
if (timeStep < 0.005f) {
timeStep = 0.005f;
}
#ifdef RECORD_LOG
// Sleep (100);
extern FILE * file;
fwrite (&timeStep, sizeof (float), 1, file);
fflush (file);
#endif
#ifdef READ_LOG
extern FILE * file;
//Sleep (150);
fread (&timeStep, sizeof (float), 1, file);
#endif
return timeStep;
Any help would be greatly appreciated.
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