A Blitzmax Medical Mystery - Paging Dr. Codemaster

BlitzMax Forums/BlitzMax Programming/A Blitzmax Medical Mystery - Paging Dr. Codemaster

Will(Posted 2008) [#1]
I'm having an issue between debug mode and non-debug mode that is perplexing. Included is all source code, so you can try to replicate.

I'm using drawPoly for all of the drawing. The only class that *should* be relevant is the Trail and TrailSegment class, in Trail.bmx.

Debug Mode:



Non Debug Mode:



Blitzmax 1.28
Intel Mac OSX 10.5.2
Radeon X1900xt

Source:

http://www.owoho.com/trails.zip


plash(Posted 2008) [#2]
Same results as above, although in the non-debug build I can press the right key a bunch and it looks fine, pressing the left key a bunch makes it worse. (no effect, other then the speed of the circle, on the debug build)


Will(Posted 2008) [#3]
What's your setup Plash?


jkrankie(Posted 2008) [#4]
works fine here on G5 mac running 10.4 in both debug and release.

Cheers
Charlie


Volker(Posted 2008) [#5]
Inserting a "delay 40" befor flip makes it work here.
A "delay 39" let it appear corrupt again.

WinXP, Blide, Core2Duo, 8600 GTS


Will(Posted 2008) [#6]
Same thing here - delay 40 makes is work, delay 39 does not. Pretty strange!


plash(Posted 2008) [#7]
What's your setup Plash?
Windows XP, AMD 64b 2.21ghz, 2.5gb, ATI HD Radeon 2600 PRO.


Will(Posted 2008) [#8]
Works fine on my MacBook, 10.5.2, Intel GMA


Will(Posted 2008) [#9]
does this count as a bug?