Labyrinth generator?

BlitzMax Forums/BlitzMax Programming/Labyrinth generator?

taumel(Posted 2008) [#1]
Has anyone written a nice labyrinth generator already in BlitzMax? Something were you define the dimensions, complexity eventually also larger areas like rooms and which finally saves the information in an image.


CS_TBL(Posted 2008) [#2]
I guess Recursive Division ain't good 'nuff?


Vilu(Posted 2008) [#3]
Here's something I tinkered with a while back:

Dungeon generator

The C++ source and thorough description of the inner workings is included. Shouldn't be too hard to port it to BlitzMax.

edit: what's wrong with the link code? Well, copy & paste then.


taumel(Posted 2008) [#4]
@CS_TBL
I would prefer a solution which spits out a more graphical represantation which i then afterwards can use for feeding a mesh which means walls should be thick and as i said larger rooms were the maze connects to would be great.

@Vilu
Amaze me!

This does not compute, because the "~" isn't parsed properly.


Vilu(Posted 2008) [#5]
Nope, I meant a clickable text "Dungeon Generator" linked to http://www.aarg.net/~minam/dungeon.cgi

I guess a link ending with .cgi messes it up somehow.


taumel(Posted 2008) [#6]
See above.

Yep, this one comes closer, not perfectly what i want but better, thanks! :O)


impixi(Posted 2008) [#7]
Possibly this: TDungeon ?


taumel(Posted 2008) [#8]
Will have a look into it, thanks!