Labyrinth generator?
BlitzMax Forums/BlitzMax Programming/Labyrinth generator?
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Has anyone written a nice labyrinth generator already in BlitzMax? Something were you define the dimensions, complexity eventually also larger areas like rooms and which finally saves the information in an image. |
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I guess Recursive Division ain't good 'nuff? |
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Here's something I tinkered with a while back: Dungeon generator The C++ source and thorough description of the inner workings is included. Shouldn't be too hard to port it to BlitzMax. edit: what's wrong with the link code? Well, copy & paste then. |
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@CS_TBL I would prefer a solution which spits out a more graphical represantation which i then afterwards can use for feeding a mesh which means walls should be thick and as i said larger rooms were the maze connects to would be great. @Vilu Amaze me! This does not compute, because the "~" isn't parsed properly. |
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Nope, I meant a clickable text "Dungeon Generator" linked to http://www.aarg.net/~minam/dungeon.cgi I guess a link ending with .cgi messes it up somehow. |
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See above. Yep, this one comes closer, not perfectly what i want but better, thanks! :O) |
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Possibly this: TDungeon ? |
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Will have a look into it, thanks! |