To the Users of FMOD...

BlitzMax Forums/BlitzMax Programming/To the Users of FMOD...

CASO(Posted 2008) [#1]
I have some questions...
1. Where do you find out how to use the system? Tutorials?
2. Is there a way (except Framework) to keep Blitz from compiling the FMOD module into all my programs? (It causes errors when it can't find the dll)
3. Is there anything else I should know about FMOD?
4.What is up with the C interface code in the "FMOD Community Project" topic?

EDIT:
(I am in the process of downloading the 3.75.zip)
(I think I was working off of a 3.74.rar)


Who was John Galt?(Posted 2008) [#2]
1. Look at the FMOD site. I don't think there are any specific BlitzMax tutorials, unfortunately.
2. I'm not sure. I just stick the DLL in my Blitz directory, so it's not a problem for me.
3. It won't work when calling back a BlitzMax function, which is an issue if you want to generate real time sound effects 'on the fly'


plash(Posted 2008) [#3]
2) Your probably getting that error because you didn't do any module Imports/Framework, if you use SuperStrict just import everything you need and keep out FMOD is the only way to keep that from happening.


popcade(Posted 2008) [#4]
I had a old lib collection before I switched to MaxMod, not made by me, but if you need it you can have a try.

http://boxstr.com/files/1392507_h9eei/ExternLibs.zip

I had an attempt to SDL_Mixer tho, but didn't finished as no demand for it.


Dreamora(Posted 2008) [#5]
2) don't put any module into pub / brl that you do not want to be in any exe. those 2 module servers are always integrated unless framework is used.


Sveinung(Posted 2008) [#6]
1. There are some examples in the 3.75 zip
2. Then I have to do some changes to the lib...but it can be done
3. It's great :D
4. Where?

Regads
Sveinung