Convert This To B3D,Plz
BlitzMax Forums/BlitzMax Programming/Convert This To B3D,Plz
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Plz convert this, i need it for my program y = terrainy( terrain, entityx(player), entityz(player)) tformpoint 0,0,steplength, player, 0 dy = terrainy( terrain, entityx(player)+tformedx(), entityz(player)+tformedz() ) ; height after the next step if abs(y-dy) > maxStepHeight ; do not allow the step endif |
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That is B3D code, isn't it? |
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.. Possibly blitzmax minib3d code, looks like it would work with b3d just how it is, except for the fact you have given us partial code to look at. Is terrainy a standard function? please post more info and code so we can help you out. |
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Um, it's already Blitz3D code, considering it's using ;s for comments. |
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oh, ok,something must be wrong with it then.. txs |