Can anybody try this little sample (windows)

BlitzMax Forums/BlitzMax Programming/Can anybody try this little sample (windows)

ziggy(Posted 2008) [#1]
Hi,
i'm finishing a bitmap font editor and module, and I would like to know how it performs. I've done a very little application to see this module performance.

Please if you can give it a try, get the sample here:
http://www.blide.org/devdata/fmf_test.exe
and provide FPS you get, and if you have any visualization weirdness.

thanks


degac(Posted 2008) [#2]
A on, S on 224
A on, S off 305
A off, S on 288
A off, S off 420

Z,X,C: they don't affect FPS
Tested on Athlon64 3800x2 1GbRAM, GeForce6600, WinXP pro Sp2


Perturbatio(Posted 2008) [#3]
initially 333
a off 450
s off 480
a+s off 780


MikeT(Posted 2008) [#4]
can't download it from work, i get it reporting as a virus sophos:Mal/Behav-016 . It could be a false positive, are you compressing the exe in any way? as that can sometimes be the issue.


ziggy(Posted 2008) [#5]
Yes, the exe has nrv compression


Arowx(Posted 2008) [#6]
A on S on 70-80
A off S on 110-120
A off S off 150-160
A on S off 110-120
Tested on Athlon 800 - 512Mb ATI Radeon 9700 Pro, Windows 2000 sp4


ziggy(Posted 2008) [#7]
thanks to all, that's what I was specting


MGE(Posted 2008) [#8]
46fps on my dev kit. With shadows/borders off frame rate was about 65. The border idea is cool, but I'm not sure how much bang for the buck you'll get out of that. If performance is needed, shadows, borders, etc, would probably be designed in the font itself. ? ?


MikeT(Posted 2008) [#9]
Downloaded at home now - no virus with avg. Must be a sophos thing, we've had false positives from compressed exe's with it before.

Anyway here's the results...

A on S on 279-280
A off S on 370-375
A off S off 548-555
A on S off 375 - 380
Athlon 64 x2 4800, 2gb ram, geforce 8600gt, win xp sp2

Hope that helps

Mike


ziggy(Posted 2008) [#10]
MGE: Borders and shadows are rendered in the font itself, but in separate layers becouse borders and shadows can't override the font face. the fonts provided in this example are exported without any optimization, that is, a complete charser of ANSI fonts per layer. So it is BIG.

Additionally, I supose MGE is testing it on a Intel graphics card, correctme if I'm wrong.

If you like what you see, take a look here: http://www.blide.org/FONTMACHINE.htm
and you will be able to get the fontmachine module, some tutorials and Obviously in the font editor you can turn off borders and shadows to make faster fonts.