Physics eninge list?

BlitzMax Forums/BlitzMax Programming/Physics eninge list?

Arowx(Posted 2008) [#1]
Hi has anyone found a nice 2d/3d physics engine that works well with max?

Just got a couple of game concepts I would like to play around with and thought I'd ask here before wondering off into the Internet search jungle, only to find I need to spend a couple of weeks writing and learning how to combine a C/C++ api/sdk with BlitzMax ;o)

Regards
Merx


tonyg(Posted 2008) [#2]
I have physlite which is nice, easy to use and written in Bmax.
A lot of good things have been said about Chipmunk module which is free.


verfum(Posted 2008) [#3]
There are a few, integrating them with a good 3D library is another thing. If you are thinking of small commercial then stick with Newton, else use Agiea PhysX, it's probably the best.


VIP3R(Posted 2008) [#4]
JV-ODE BlitzMax Module (Win32 Only)


nino(Posted 2008) [#5]
I have been playing with chipmunk a lot. It only does rigid bodies and is limited to 2D but it is fast and with lots of cool things you can do with joints and damped springs.


JoshK(Posted 2008) [#6]
Newton is the only thing you need. I have tried ODE, Tokamak, and PhysX, and Newton is by far superior.


Gabriel(Posted 2008) [#7]
Newton for 3D and Chipmunk for 2D, in my experience.


SofaKng(Posted 2008) [#8]
I wish Newton had a 2D wrapper for BlitzMax (that was really easy to use...)


Gabriel(Posted 2008) [#9]
I wish Newton had a 2D wrapper for BlitzMax (that was really easy to use...)

I thought that's what PPIsaac was.


EOF(Posted 2008) [#10]
I have physlite which is nice, easy to use and written in Bmax

I got this too. Wonderfully easy to get into thanks to the demos and tutorials included.

Thumbs up to Dave "Oddball"