Horde3D Engine

BlitzMax Forums/BlitzMax Programming/Horde3D Engine

Filax(Posted 2008) [#1]
A nice 3D engine :) opensource... Write bmax a wrapper seem
possible ?

http://www.nextgen-engine.net/download.html






N(Posted 2008) [#2]
What's been done with it? Does anyone have any experience with the API? What is it like to use it? Try before you buy, if you know what I mean.

Don't make a wrapper until there's some evidence of it being worth using. Screenshots alone- and they're not really impressive- should not sell you on an engine.


MrCredo(Posted 2008) [#3]
i found horde3d some time ago...

at the moment this engine is only beta :( - v0.13 and works only with openGL

i do not used it - but api looks very very easy - blit3d like - this is the easiest 3D engine for C(++) i ever found :-)

http://www.nextgen-engine.net/docs/_api.html

look at the screen - you see realtime 3d-shadows

Problem is only that here are no binaries for MinGW


GW(Posted 2008) [#4]
I like that they have optional no OO interface, but the performance of the demos is pretty bad.


SabataRH(Posted 2008) [#5]
Had a play with it awhile ago as well, wasnt to impressed either and as MrCredo mentioned 'no binaries for MinGW'

On a plus note this engine is much more well suited for bmax wrapping and seems more feature-rich. http://g3d-cpp.sourceforge.net





Features that stood out:
- Paged-geometry
- Hardware Accelerated Ambient Occlusion Techniques
- Easy commad-set
- Active community

It's clear this engine was built for speed, they added the eyecandy after a solid prototype was established.

and it includes the binaries, full open source engine.


Twitchfactor(Posted 2008) [#6]
holy crap, that 2nd pic looks HOT!

I'd love to see that moving in realtime. Lighting's awesome.


.rIKmAN.(Posted 2008) [#7]
Wow, 2nd shot is very nice!


Dreamora(Posted 2008) [#8]
Those screenshots look more like raytracing which is one of the uses of that engine as well ...


SabataRH(Posted 2008) [#9]
Yah Dremora is right, the fist screenshot is realtime, i've played with that sample in vc lately. The 2nd shot is raytracing which the engine supports to full extents.

It's a nice engine, has it flaws though. I think the best bet for the community is to wait on Flow. Ogre seems to be the best offer on the table currenly.

From what I understand Flow has incorperated physics, collision and such into the Ogre framework.